Showing posts with label Giant Robot. Show all posts
Showing posts with label Giant Robot. Show all posts

Monday, March 28, 2011

Sucker Punch - Amber Statue Limited Edition Sculpture

Order Yours Today For Only $249.99 HERE!

Source: Entertainment Earth

Sucker Punch Amber Statue Limited Edition Sculpture

  • This Sucker Punch Amber Statue is hot, armed, and dangerous!
  • Fantastic figure from the Sucker Punch movie by Zack Snyder.
  • Limited edition sculpture of flight-pilot specialist Amber, played by actress Jamie Chung.
  • 18-inches tall, with film-accurate details and authentic accessories.
  • At last, a collectible that's as crazy hot as she is crazy!
This Sucker Punch Amber Statue is hot, armed, and dangerous! You won’t believe your eyes when you see these girls kick some serious butt in Zack Snyder’s film Sucker Punch! Flight-pilot specialist Amber (played by actress Jamie Chung) is sculpted with precision details and hand painted by professional artisans. The expertly crafted, large-scale Sucker Punch Amber Statue stands an amazing 18-inches tall and features film-accurate details that include a realistic scaled hand gun, clear-cast lollipop, authentic flight-suit costuming, and a remarkable character likeness. This Amber sculpture is a true showpiece for collectors with discerning tastes and an eye for excellence. Cast in high-quality polystone, the strictly limited edition collectible is sure to impress!

Zack Snyder (director of Dawn of the Dead, Watchmen and 300) has described Sucker Punch as "Alice in Wonderland with machine guns," including dragons, B-25 bombers, giant mech suits, and armies of undead German soldiers!

Sucker Punch, set in the 1950s, tells the story of Baby Doll (Emily Browning), who is trying to hide from the pain caused by her evil stepfather while imprisoned in a mental institution in which she starts to imagine an alternate reality. She plans to escape from that imaginary world, but to do that she needs to steal five objects before she is captured by an unknown adversary. In order to cope with her new stressful situation, she enters the hyper-real world of her imagination, and the lines between reality and dream begin to blur. Lessons learned in this fantasy world could help Baby Doll and her four friends escape their real-world fate.

See Also: SUCKER PUNCH - Preparing For Battle / SUCKER PUNCH - Bringing Fantasy Worlds To Life / New Photos From SUCKER PUNCH / Sucker Punch - Babydoll - Statue

Friday, March 18, 2011

SUCKER PUNCH - Preparing For Battle

Source: Warner Bros

Prior to filming, the five young women of "Sucker Punch" had to prepare for the physical challenges presented by the demanding action sequences in the script. They found themselves pushed to their limits in the capable hands of stunt coordinator and action designer Damon Caro and training coordinator Logan Hood, both of whom had previously worked with Zack Snyder on "300." Caro supervised the girls' martial arts, fight and weapons training, while Hood oversaw their general body conditioning.

Though training would last throughout production, it began in Los Angeles about five weeks before the cast moved up to Vancouver to start principal photography. According to Caro and Hood, the first stage provided a foundation and included basic techniques in order to assess strength and build the girls' stamina. Caro started with them each morning, running them through martial arts and empty-hand weapons choreography, tailoring each actress's regimen to her character's needs. Hood and his team, including fellow former Navy Seal David Young, took over in the afternoon with functional training, including calisthenics, weights, body-weight pull ups and push ups, jumping on and off boxes, pulling tires, dragging ropes and kettlebells and more, modulating the workouts on a daily basis. The overall focus was on strength and agility so that the girls would look more athletic in their scenes, again supporting the needs of their individual characters.

According to Abbie Cornish, "We all found this thing within us that we called 'the beast.' When you think you've reached your maximum effort, if you can just find that beast within yourself to push through, you go to a whole other level. It's such an amazing feeling, that elation that comes over you."

"I'm a very active person; I run, I play sports, but I've never pushed myself to the point where I couldn't feel my arms," Jamie Chung laughs. "We had fun together and we felt the pain together. It really brought us closer and gave us a sense of camaraderie, which we carried throughout filming."

Jena Malone found a unique way to relate the training regimen to what her character would be going through. "Waking up early in the morning, doing four-to-five hours of martial arts, another two hours of strength training and then an hour or more of guns, plus fittings for corsets—another strange form of torture—that was our insane asylum," she jokes. In reality, though, she acknowledges that it helped. "That process really contributed to how we thought about our characters, living together and sweating together, seeing what our bodies could do when we really pushed ourselves as far as we could go. It really helped us hone in on who we had to be on camera."

"The great thing about all the training was that it gave us a new self-confidence, taking us to places we'd never been to before, both physically and mentally," says Vanessa Hudgens. "You have a fire in your eyes. You tell yourself you can do anything."

Because Emily Browning had to expertly handle multiple weapons simultaneously, the right-handed actress had to learn to shoot with her left hand so she could brandish a sword in her dominant hand. She relates that she felt especially empowered by the weapons training. "Learning to fight with Damon and the boys was the most fun I've had preparing for a film. The fact that I can wield a sword and fire a gun like it's second-nature is a little scary but also pretty cool in a really unexpected way."

As the story unfolds, Babydoll's fantasies take her and the other girls into vastly different worlds where they must fight adversaries ranging from armies of the undead, to dragons to cyborgs in order to retrieve the talismans—a map, fire, a knife, a key and a mysterious fifth item—that the Wise Man has advised Babydoll she'll need to escape her captors. Of course, in order to fight these enemies, the girls had to be armed to the teeth, carrying an array of weapons, including fully automatic M4 assault rifles, a variety of machineguns and sub-machineguns, Remington 12-gauge shotguns, flintlock pistols, various handguns, WWI bayonets, broad swords and a tomahawk.

The most intricate weapon created for "Sucker Punch" is the first one Babydoll receives: her samurai sword. After much testing, the design team, led by property master Jimmy Chow, settled on a wakizashi blade with a katana handle reduced in girth to fit Emily Browning's small hands and stature. The sword featured a handle of black rayskin (the belly of the Manta Ray, favored by the Japanese for its sandpaper-like quality that prevents slipping), covered with oiled brown leather, a hand-carved tsuba, or sword guard, and hand-sculpted bronze menuki, charms hidden beneath the leather. The saya, or scabbard, was made of lacquered wood festooned with snowflakes—another key symbol in the film—with a gold braid sash to fasten the sword to Babydoll's leather shoulder holster rig.

Making the sword even more about design than function, however, Zack Snyder wanted the sides of the blade engraved with symbols that, when read chronologically, reveal the entire storyline of "Sucker Punch."

Browning found that detail particularly compelling. "I thought it was so interesting that the whole story was represented along Baby's sword, because it almost sets her fate from the very beginning," she says. "She has the whole story in her hands...she just doesn't know it."

Designed by artist Alex Pardee, the engravings required a 40-hour process per blade. Two identical swords were made for the film, as well as several aluminum and bamboo replicas for the stunt fighting sequences.

"I was truly in awe of the design and workmanship that everyone put in to the making of this critical piece of not only weaponry, but storytelling," Snyder commends. "It was precisely what I had envisioned and what the movie called for, both practically and aesthetically. I always love those symbolic touches in a film that you really have to look for, but that reveal so much when you do find them."

The director's call for symbolism required customization for many of the girls' weapons, which were thus designed to relate back to the real world of each character. Blondie's tomahawk and pistol, for example, were engraved with her signature heart, while Babydoll's 1911 Colt .45 caliber handgun was carved on the slides with key symbols that appear throughout the story, such as the stuffed animal rabbit first seen in Babydoll's home, and accessorized with charms similar to those used by Japanese girls on their cellphones. Here, symbols of youth and innocence—the bunny, a baby bottle, a teddy bear—become symbols of innocence lost: an hourglass and a skull with a bow.

Some of the major weapons in the film were not tangible, but were, rather, a creation of visual and special effects, most notably a 25-foot, machinegun-toting Meka. A Japanese anime-inspired, bipedal armored fighting vehicle capable of rocketing through the sky, it was created largely by visual effects supervisor John "D.J." Des Jardins, with only a practical cockpit built for Jamie Chung's Amber to pilot from.

Though the Meka is an imposing piece of machinery, Snyder and the designers weren't without their sense of humor, painting a battle-faded pink bunny face on its front, along with the Japanese words that translated roughly to "Danger! Woman driver!"—a phrase that should be taken quite seriously as Amber fires the Meka's multiple ammunition belts.

See Also: SUCKER PUNCH - Bringing Fantasy Worlds To Life / New Photos From SUCKER PUNCH / Sucker Punch - Babydoll - Statue

Tuesday, March 15, 2011

SUCKER PUNCH - Bringing Fantasy Worlds To Life

Source: Warner Bros

Before her fantasy worlds take Babydoll and her friends into battle, she first arrives at Lennox House for the Mentally Insane in Brattleboro, Vermont. The sets for the asylum and other actual locations were built on soundstages in Vancouver, Canada. Production designer Rick Carter created the sets with an eye toward merging Babydoll's real and imaginary worlds, allowing each set to be repurposed for multiple scenarios.

"If you're paying close attention," producer Deborah Snyder says, "you can see, for example, that an archway that we used in the Lennox House appears as an archway in the dragon fantasy sequence, and again in the brothel. For the WWI fantasy, we start out in a burned-out cathedral, which mimics the shape of the asylum."

"What intrigued me the most was the way that each place Babydoll travels to, whether it was the cathedral, the castle or the temple, reflected the architecture of the asylum itself, inside and out," Carter says. "The moody color palette, even the shafts of light that come in through the windows, all suggest that sensibility, correlating the different places, subconsciously putting you into the same mental space and keeping you in touch with what has happened to Babydoll metaphorically."

These visual similarities allude to the parallels created in Babydoll's mind between the real and imaginary. "Babydoll's fantasy world draws from the real world," Deborah Snyder offers, "so when she first enters the theater in the institution and she sees these typical community theatre flats—a train, a castle, a charred landscape, a Japanese pagoda—they trigger the fantastical places of her imagination. But they're twisted in the way that only happens when you dream, where things get combined in your head and are not always in the right place."

Carter and director of photography Larry Fong worked together to keep that hazy sense of time and place even in the scenes that occur in the film's "reality." The story takes place in the 1960s, but, says Fong, "apart from some hints of it in the hair, makeup, wardrobe and set decoration, I wouldn't say it really looks like the `60s. We wanted to evoke not so much a time, but a timelessness, a frame of mind. That was more important than reflecting a specific decade."

Babydoll's visions flow with abandon through time and space, and the film's mise-en-scène reflects the journey. The film's look is meant to simulate raw emotions that elicit and manipulate the viewer's own. "We wanted something visceral, that was unsettling, where you weren't sure what was reality and what was fantasy," adds Fong.

To accomplish this, he says, "We used a lot of mirrors, creating reflections which echo the theme of dual reality, illusion, self-reflection. How does your memory serve you or betray you when you depend on it? We all have memories of events but then you look at a photo and that's not how you remember it; perception and reality have become blurred. That's partly what the movie is about: what is perception, what is imagination, what is memory, what is false memory?"

For director Zack Snyder, supporting the film's aesthetic was far more critical than visual "truth." "Finding the beauty in the harsh world of the asylum was especially important because, for me, the beauty of this film is perhaps its most interesting contradiction—a bleak story that is nevertheless visually arresting."


Snyder says the essence of "Sucker Punch" is precisely these contradictions, the way the images and elements are juxtaposed, unrestrained by the dictates of realism or popular iconography. Costume designer Michael Wilkinson was drawn in particular to the paradox of the film's "combination of traditionally submissive female archetypes with these incredibly dominant, very forceful female action hero characters. I immediately started drawing ideas that combined hints of the archetypes—the French maid cap or the school girl collar and scarf—with the silhouette and details of a battle-worn soldier."

Wilkinson explains, "I enjoyed casting the net wide when it came to researching for the film. I pulled from all sorts of periods, all sorts of sources, whether historic or from pop culture—from music videos and videogames to a 16th century religious painting!"

Wilkinson occasionally worked in reverse, for example, reinventing the heroines' fighting costumes as burlesque costumes. "I had fun creating ties between the worlds so there would be clever visual references between each layer of the story, little links that get the audience thinking about possible themes and parallel messages. I think it helps the audience along the ride."

Whether dressed to scrub the floors of the asylum or to disarm a bomb on a futuristic bullet train, the girls' purpose of embarking on a life-and-death scavenger hunt is to obtain the items that will spell freedom for them—a map, fire, a knife, a key, and a mystery that represents the reason, the goal, a deep sacrifice. To mirror that journey, Snyder and his creative teams wanted to continually take the viewer on a visual scavenger hunt of sorts, by sprinkling the film with symbols that both spark, and become elements of, Babydoll's fantasies.

These links between worlds necessitated a great many custom-designed elements, including some seemingly insignificant props. For example, the toys in the bedroom of Babydoll's ill-fated little sister are unexpectedly dark and creepy, their bizarre expressions a reflection of the turmoil in Babydoll's mind. An orderly's cheap and otherwise innocuous butane lighter is decorated with a dragon decal that later manifests as the dragon the girls battle in the castle sequence, and even more significantly as a gold lighter, hand-crafted with a dragon figure, which figures prominently in Babydoll's attempted escape.


I'm gonna escape from here, I'm gonna be free.
-Babydoll

See Also: New Photos From SUCKER PUNCH / Sucker Punch - Babydoll - Statue

Saturday, December 18, 2010

More Robot Mayhem In Hillary Yeo's GODAIZER

Written By: Ken Hulsey
Sources: Twitch / GODAIZER Web Site / Avery Guerra

If you have actually taken the time to read many of my articles here at MIN, you have undoubtedly noticed my tendency to bitch and moan about copy-cat films, the fact that film makers seem to all make the same type of film at the same time, i.e. Bigfoot films and giant shark flicks, and the use of CGI animation over old-school stop-motion effects. That being said, you will probably be surprised to learn that there is one genre out there that no matter how many films get produced, I won't complain about it, that is, the giant robot genre, and I am actually thankful that the latest improvements in CGI effects have given film makers the tools to produce quality work on a small budget.

I know, you just fell out of your chair.

True, many of these films are either homages, or based on existing robot franchises, which I suppose makes them copy-cats, none the less, but I love them anyway.

Today's film, "GODAIZER", is an homage, it is CGI, it's story seems to be based (heavily) on "Tetsujin 28-go", some of the mecha looks exactly like the ones in "Macross" and the monster looks kinda like the one from "Ultraman: The Next." In fact some of the story looks like it may have been inspired by "Ultraman: The Next" or possibly "WXIII: Patlabor the Movie 3", which to me doesn't matter, because it looks like one hell of a cool short film.

"GODAIZER" has been a three year project for film maker Hillary Yeo who has poured both heart and soul into creating a visually stunning tribute to the great giant robot anime of the 1970s and 80s.

When I say stunning, I mean stunning. Though the animation in "GODAIZER" is computer generated, I has all the qualities of hand-painted art.

Truly beautiful.

No word yet on any release info on this one, so we'll just have to wait and see what develops.

Until then, here is the trailer plus a few stills:

Godaizer Animation Short - Full Trailer from hilscreate on Vimeo.






Tuesday, November 30, 2010

New Photos From SUCKER PUNCH

Source: Warner Bros

SUCKER PUNCH

In theaters and IMAX on March 25

(Warner Bros. Pictures/Legendary Pictures)

Director: Zack Snyder
Writers: Zack Snyder & Steve Shibuya
Story by Zack Snyder
Producers: Deborah Snyder, Zack Snyder
Executive Producers: Thomas Tull, Wesley Coller, Jon Jashni, Chris deFaria, Jim Rowe, William Fay

Cast: Emily Browning, Abbie Cornish, Jena Malone, Vanessa Hudgens, Jamie Chung, Carla Gugino, Oscar Isaac, Jon Hamm, Scott Glenn

Action Fantasy.
Close your eyes. Open your mind. You will be unprepared. "Sucker Punch" is an epic action fantasy that takes us into the vivid imagination of a young girl whose dream world provides the ultimate escape from her darker reality. Unrestrained by the boundaries of time and place, she is free to go where her mind takes her, and her incredible adventures blur the lines between what's real and what is imaginary. She has been locked away against her will, but Babydoll (Emily Browning) has not lost her will to survive. Determined to fight for her freedom, she urges four other young girls--the outspoken Rocket (Jena Malone), the street-smart Blondie (Vanessa Hudgens), the fiercely loyal Amber (Jamie Chung) and the reluctant Sweet Pea (Abbie Cornish)--to band together and try to escape their terrible fate at the hands of their captors, Blue (Oscar Isaac), Madam Gorski (Carla Gugino) and the High Roller (Jon Hamm). Led by Babydoll, the girls engage in fantastical warfare against everything from samurais to serpents, with a virtual arsenal at their disposal. Together, they must decide what they are willing to sacrifice in order to stay alive. But with the help of a Wise Man (Scott Glenn), their unbelievable journey--if they succeed--will set them free.

www.sucker-punch-movie.com

See Also: Sucker Punch - Babydoll - Statue

Friday, September 17, 2010

The First Look - Voltron Movie Concept Art

Written By: Ken Hulsey
Sources: JoBlo / Avery Guerra

It seems like we have been being teased about a live-action "Voltron" movie now for about a decade. Well, actually since 2008 to be precise, but it has seemed like forever.

Now, finally, the thing is going to be made by Atlas Entertainment, who took over the project from Fox-based New Regency, who went as far as to hire a director for the film (Max Makowski) then backed away from the project. Atlas is apparently kicking things into high gear on this one. Reportedly the studio has hired Thomas Donnelly and Joshua Oppenheimer to write the screenplay for "Voltron" and had Swedish artist Andree Wallin produce three, very cool looking, pieces of concept art. One of which is above.

Since the film is still in it's infancy there isn't much else to report at this point, unlike New Regency, Atlas hasn't rushed out to find a director for "Voltron" before they have all their ducks in a row.

We can only hope that the studio takes this one seriously, and from the concept art it looks like they very well might, so that they don't try and hand us some more of the same old "Transformers" crap.

Go over to Joblo and check out their exclusive concept images from "Voltron" - HERE

See Also: Max Makowski May Be Ready To Take On Voltron / As Soon As The Checks Clear Voltron Will Begin / Shogun Warriors - Beast King Golion Jumbo Action Figure / Voltron Vehicle Robot Vinyl Collection Action Figure / New Toy Tuesday! - Retro Frankenstein And Wolfman, The Fly, Classic Voltron, A Sexy Anime Girl And The Scent Of Captain Kirk / Privateer Press Announces Voltron: Defender of the Universe Game Contents / Privateer Press To Release "Voltron" Game This Summer / Privateer Press Adds Voltron To Monsterpocalypse

Shogun Warriors - Beast King Golion Jumbo Action Figure

Source: Entertainment Earth

Shogun Warriors Beast King Golion Jumbo Action Figure:

Before it was called Voltron you had Beast King Go Lion!
Nearly 2-feet tall!
Limited edition!

Celebrate the "original" Voltron with this Beast King GoLion Shogun Warriors action figure! This highly impressive action figure stands nearly 2-feet tall with multiple parts of articulation. Don't hesitate too long to pick up this Shogun Warriors Beast King GoLion vinyl action figure as it is a limited edition of only 500 pieces!

Order Yours Today For only $249.99!

See Also: Voltron Vehicle Robot Vinyl Collection Action Figure / New Toy Tuesday! - Retro Frankenstein And Wolfman, The Fly, Classic Voltron, A Sexy Anime Girl And The Scent Of Captain Kirk / Privateer Press Announces Voltron: Defender of the Universe Game Contents / Privateer Press To Release "Voltron" Game This Summer / Privateer Press Adds Voltron To Monsterpocalypse

More Info On Jules Urbach's Shogun Warrior Movie "Gaiking" / Get Ready With Your Finger Missiles And Robot Punch! The Shogun Warriors Are Coming To The Big Screen!

Saturday, July 31, 2010

Nelson Shin And Ken Siu To Direct FUTURE FIGHTERS

Written By: Ken Hulsey
Source: Undead Backbrain

As expected Hong Kong based Agog Films Productions to advantage of all the media attention of the San Diego Comic Con to announce that they had chosen two directors for their giant robot epic, "Future Fighters". The multi-national production will now be under the direction of Korean film maker Nelson Shin, who served as director/producer of the 1986 animated "Transformers" movie, and Hong Kong director Ken Siu, who is best known for his work on "The Forbidden Kingdom", "Fearless" and "Rush Hour".

Here is some background info on Nelson Shin from Wikipedia:

Nelson Shin (b. 1939; Korean name: Shin Neung-kyun(신능균)) is the founder and president of Akom Production Co., Ltd., in Seoul, South Korea. He founded Akom in 1985.

In the 1970s, Shin worked as an animator at the DePatie-Freleng Enterprises, where he worked on the Pink Panther films. He is also credited with creating the glowing lightsaber blade used by Jedi Knights in the first Star Wars movie released and other subsequent Star Wars films.

Much of the animation Shin's studio has produced has been for American television series. Some of Akom's credits are: The Simpsons, Batman: The Animated Series, X-Men, Invasion America and Arthur. Shin's most well-known accomplishment is his direction of the television series The Transformers and Transformers: The Movie. Akom's lead animator is Kim Jun-bok.

Beginning in 1999, Shin worked on the animated feature film Empress Chung. The film was largely animated in North Korea, and in August 2005 became the first movie ever to open simultaneously in North and South Korea.

In 2009 he was elected president of the International Animated Film Association, a post he is to hold until 2012.


It was also announced that Japanese action star Rina Takeda has joined the international cast along with Ray Park (The Phantom Menace), Eriko SatĂ´ (Cutie Honey), Lisa Sa (Lisa Cheng)(Chinese model, athlete and gymnast) and Yasaki “David” Kurata (Blood: The Last Vampire).

The 3D effects for "Future Fighters" will be handled by New Zealand based WETA Digital, who also handled the effects for Peter Jackson's "Lord of the Rings" trilogy, "King Kong", "District 9", the Korean monster film "The Host", "Avatar" and the upcoming "Planet of the Apes" reboot "Rise of the Apes".

The film is heavily inspired by the two Japanese animated series "Macross" (Robotech) and "Patlabor" as producer Guy Orlebar explains, "This Macross story is basically a love‐triangle between the main three characters set against a war between humans and big green aliens who battle in these fantastic robotic fighters. The robots, or mecha — the Japanese word for mechanical designs — are treated as little more than part of the background, and instead it’s the human drama between the three characters that takes centre stage — something which is also very similar to the Japanese TV show, and two of Mamoru Oshii’s animated feature films, Patlabor, where the robots in that show are really nothing more than fancy police patrol cars but still looked so cool and made the show so distinctive."

Sounds like my kind of movie!

You can view a copy of the press release that Agog Films Productions let fly at Comic Con - Here

And here are a few stills along with some concept art from "Future Fighters":



Friday, July 30, 2010